Jump to: navigation, search

Difference between revisions of "Races"

 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
It is important to understand the world's geographical regions to understand the races that live in them. See the [[Locations]] page for a world map. At the very least, know that two very large islands stand in the middle of a great ocean. Hellan is the western island, and Isandor is the eastern island.
 
It is important to understand the world's geographical regions to understand the races that live in them. See the [[Locations]] page for a world map. At the very least, know that two very large islands stand in the middle of a great ocean. Hellan is the western island, and Isandor is the eastern island.
 
== History ==
 
 
=== History of Hellan ===
 
 
Hellan is ruled by the [[Confederacy]], which is an alliance of humans, dwarves, and elves. The Confederacy is very old, and the alliance is fragile. Factional disputes between member races are common, particularly between elves and dwarves. Humanity is the glue that holds the confederacy together.
 
 
Halflings are notably missing from the leadership of the Confederacy -- causing minor rebellions from time to time. In general, the Halflings have had to become increasingly reclusive in order to escape the oppression of the Confederacy. Most Halflings that exist within the Confederacy's major cities, towns, and roads are thieves and outlaws by necessity. They live in a safe-haven within the Hidden Valley, unbeknownst to the Confederacy.
 
 
=== History of Isandor ===
 
 
Isandor is in open war with the Confederacy, ruled by the [[Orcish Warlords]]. Their nation is a barbaric tribal system, with the largest alpha tribe dominating the lesser tribes by sheer force of will. In their culture, their greatest warrior is the leader of their people. The lands ruled by the Orcs is inhospitable, an aftermath of a long drawn out internal war that was only stopped by necessity when a large volcano erupted on the island. The terrain varies between desert, volcanic, and a few grasslands.
 
 
There are a few species of animaloids on Isandor. Most of them were conquered long ago, and serve alongside the orcs within their tribal system. Despite the Orcish Warlords’ ruthless warlike nature, they are far less prejudiced against races than the Confederacy because they value strength and tradition above birthright.
 
 
=== Timeline ===
 
 
Visit the [[Timeline]] page to view a complete timeline of the history of Isandor and Hellan. The timeline includes important events, like the [[Great War]], which is the foundation for why elves and dwarves do not get along in the Ilisara universe.
 
 
 
 
 
== Races ==
 
  
 
=== Races of the Confederacy ===
 
=== Races of the Confederacy ===
 +
The Confederacy governs the rules and law of Hellan, the western crescent island in Ilisara. The races within the Confederacy are allies. They work together for the benefit of their societies.
  
 
[[Humans]]
 
[[Humans]]
Line 30: Line 9:
  
 
[[Dwarves]]
 
[[Dwarves]]
 +
 +
[[Star Elves]]
  
 
=== Races of the Orcish Warlords ===
 
=== Races of the Orcish Warlords ===
 
+
The Orcish Warlords have all but enslaved the other races of Isandor. While they are a brutal people, the Orcish Warlords prize honor and strength above all else. Those who were able to defend their homeland kept it -- notably, the catfolk and avians.
[[Centaurs]]
 
  
 
[[Orcs]]
 
[[Orcs]]
  
[[Minotaurs]]
+
[[Centaurs]]
  
=== Other Playable Races ===
+
=== Neutral Races ===
  
[[Avianfolk]]*
+
[[Avians]]*
  
 
[[Catfolk]]*
 
[[Catfolk]]*
  
 
[[Celestials]]
 
[[Celestials]]
 
[[Dark Dwarves]]
 
 
[[Dark Elves]]
 
  
 
[[Genasi]]
 
[[Genasi]]
Line 66: Line 42:
  
 
=== Non-Playable Races ===
 
=== Non-Playable Races ===
 +
 +
[[Dark Dwarves]]
 +
 +
[[Dark Elves]]
  
 
Trolls - Ugly pests found on both Hellan and Isandor. Generally low intelligence, and work with Ogres.
 
Trolls - Ugly pests found on both Hellan and Isandor. Generally low intelligence, and work with Ogres.
Line 84: Line 64:
  
 
Nephilim - The existence of such beings has been questioned routinely by the scholars of Ilisara. Supposedly, Nephilim are offspring between a god or goddess and a mortal. These beings possess superhuman abilities usually belonging to the god or goddess they were spawned by. They can pass as mortals in society, and it is unclear how the gods of Ilisara feel about these children. There has only ever been rumors and legend of such beings, and none have been confirmed.
 
Nephilim - The existence of such beings has been questioned routinely by the scholars of Ilisara. Supposedly, Nephilim are offspring between a god or goddess and a mortal. These beings possess superhuman abilities usually belonging to the god or goddess they were spawned by. They can pass as mortals in society, and it is unclear how the gods of Ilisara feel about these children. There has only ever been rumors and legend of such beings, and none have been confirmed.
 +
 +
 +
[[Category:WIP]]
 +
__NOTOC__

Latest revision as of 20:17, 29 February 2020

It is important to understand the world's geographical regions to understand the races that live in them. See the Locations page for a world map. At the very least, know that two very large islands stand in the middle of a great ocean. Hellan is the western island, and Isandor is the eastern island.

Races of the Confederacy

The Confederacy governs the rules and law of Hellan, the western crescent island in Ilisara. The races within the Confederacy are allies. They work together for the benefit of their societies.

Humans

Sun Elves

Dwarves

Star Elves

Races of the Orcish Warlords

The Orcish Warlords have all but enslaved the other races of Isandor. While they are a brutal people, the Orcish Warlords prize honor and strength above all else. Those who were able to defend their homeland kept it -- notably, the catfolk and avians.

Orcs

Centaurs

Neutral Races

Avians*

Catfolk*

Celestials

Genasi

Goblins

Half-anything (half-elf, half-orc, etc)

Halflings

Lizardfolk*

Wood Elves

*Avianfolk, Catfolk, and Lizardfolk are all considered "animaloids". They are bipedal intelligent animals with sentience and culture. Their cultures vary wildly and so do their values. Often, they embody the traits of the animal they are most closely related to. Animaloids are scattered around the Orcish Warlords’ territory, with a few living within the confines of the Confederacy’s land. They are mostly friendly to the Confederacy.

Non-Playable Races

Dark Dwarves

Dark Elves

Trolls - Ugly pests found on both Hellan and Isandor. Generally low intelligence, and work with Ogres.

Ogres - Hulking behemoths that can be found on both Hellan and Isandor. Usually brutish and low intelligence.

Giants - Ancient, and rare creatures that are in tune with the elements of the world. They are neutral to most humanoids, but commune with Genasi if approached. They can be found on both Hellan and Isandor.

Treant - Guardians of the forest. They are friendly to druids, and hostile to anyone who would do the forest harm. Neutral to most passing through their forest, but will assist the weary in times of need. Found on Hellan.

Mermaid - Found in the waters between Hellan and Isandor, these creatures have been known to take pirates down to their watery graves, and to help needy merchants on their voyage. Generally considered by all races as a sign of good luck.

Kobold - These rodent-like creatures live in deep, dark caves. Generally found on Hellan, but rarely on Isandor, these creatures are considered pests to Dwarven miners.

Demons (Succubi/Incubi/Imps/Hellhounds/Satyrs) - Followers of Vandun have been known to summon demon companions. They assist their masters in all of their endeavors and conquests. Demons can also be found on their own, consorting with mortals to their own ends. Some say not all demons worship Vandun, and that some resist for a greater or darker end. These are unconfirmed rumors though, as most who consort with demons do not admit it openly. Typically, consorting with a demon within the Confederacy is punishable by death.

Undead - Necromancy and death-magic is practiced in some isolated pockets of Isandor, resulting in undead monstrosities. Generally frowned upon. Kerrigor, god of death, does not approve of undeath.

Nephilim - The existence of such beings has been questioned routinely by the scholars of Ilisara. Supposedly, Nephilim are offspring between a god or goddess and a mortal. These beings possess superhuman abilities usually belonging to the god or goddess they were spawned by. They can pass as mortals in society, and it is unclear how the gods of Ilisara feel about these children. There has only ever been rumors and legend of such beings, and none have been confirmed.