It is important to understand the world's geographical regions to understand the races that live in them. See the Locations page for a world map. At the very least, know that two very large islands stand in the middle of a great ocean. Hellan is the western island, and Isandor is the eastern island.
Races of the Confederacy
The Confederacy governs the rules and law of Hellan, the western crescent island in Ilisara. The races within the Confederacy are allies. They work together for the benefit of their societies.
Races of the Orcish Warlords
The Orcish Warlords have all but enslaved the other races of Isandor. While they are a brutal people, the Orcish Warlords prize honor and strength above all else. Those who were able to defend their homeland kept it -- notably, the catfolk and avians.
Neutral Races
Half-anything (half-elf, half-orc, etc)
*Avianfolk, Catfolk, and Lizardfolk are all considered "animaloids". They are bipedal intelligent animals with sentience and culture. Their cultures vary wildly and so do their values. Often, they embody the traits of the animal they are most closely related to. Animaloids are scattered around the Orcish Warlords’ territory, with a few living within the confines of the Confederacy’s land. They are mostly friendly to the Confederacy.
Non-Playable Races
Trolls - Ugly pests found on both Hellan and Isandor. Generally low intelligence, and work with Ogres.
Ogres - Hulking behemoths that can be found on both Hellan and Isandor. Usually brutish and low intelligence.
Giants - Ancient, and rare creatures that are in tune with the elements of the world. They are neutral to most humanoids, but commune with Genasi if approached. They can be found on both Hellan and Isandor.
Treant - Guardians of the forest. They are friendly to druids, and hostile to anyone who would do the forest harm. Neutral to most passing through their forest, but will assist the weary in times of need. Found on Hellan.
Mermaid - Found in the waters between Hellan and Isandor, these creatures have been known to take pirates down to their watery graves, and to help needy merchants on their voyage. Generally considered by all races as a sign of good luck.
Kobold - These rodent-like creatures live in deep, dark caves. Generally found on Hellan, but rarely on Isandor, these creatures are considered pests to Dwarven miners.
Demons (Succubi/Incubi/Imps/Hellhounds/Satyrs) - Followers of Vandun have been known to summon demon companions. They assist their masters in all of their endeavors and conquests. Demons can also be found on their own, consorting with mortals to their own ends. Some say not all demons worship Vandun, and that some resist for a greater or darker end. These are unconfirmed rumors though, as most who consort with demons do not admit it openly. Typically, consorting with a demon within the Confederacy is punishable by death.
Undead - Necromancy and death-magic is practiced in some isolated pockets of Isandor, resulting in undead monstrosities. Generally frowned upon. Kerrigor, god of death, does not approve of undeath.
Nephilim - The existence of such beings has been questioned routinely by the scholars of Ilisara. Supposedly, Nephilim are offspring between a god or goddess and a mortal. These beings possess superhuman abilities usually belonging to the god or goddess they were spawned by. They can pass as mortals in society, and it is unclear how the gods of Ilisara feel about these children. There has only ever been rumors and legend of such beings, and none have been confirmed.