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Enchanter

IlisaraRules.png You must have at least 5 Arcana to be an Enchanter.

Gems come in many shapes and sizes, and can be found in Ilisara’s rich crust. They are said to be teardrops of the gods, and as such, they hold latent magical power that enchanters can unlock by etching runes into them. Enchanted gems can be embedded within weapons at the time of their creation. They can also be crushed so that the residue can be used to augment armor. Using gems, armor or weapons can be made stronger, faster, or more resilient (among a host of other mystic powers). Canny enchanters sell their unique services to other heroes, and command prices commensurate with the rarity of the work they produce.

Enchanter Reagents

Enchanters use special reagents. You will need an Enchanting Kit (costs 50 gold), and the required reagents to craft anything with the Enchanter profession. Most reagents can be purchased in town or (rarely) found underground. Remember, common gems can be transmuted into rare gems by alchemists, and rare gems into epic ones. 3 common gems equal one rare gem, and 3 rare gems equal one epic gem.

Enchanter Reagents Material Quality Suggested gold price per reagent
Quartz, pearl, peridot Common 50 gold
Diamonds, emeralds, sapphires, stargems Rare 150 gold
Rubies, topaz, amethyst, opal, jade, moonstone/sunstone Epic 450 gold

Crafting Time

Enchanters must have an Enchanting Kit and work, undisturbed, for 1 or more hours to etch a rune into a gemstone. The process takes immense concentration. Enchanters murmur an incantation while they trace a rune, over and over, into a gem until the rune takes permanent hold. If you are interrupted, the rune fails to take hold.

Craftable Runes

Runes for Weapons

Rune Name Reagents Effect
Arcane Infusion: Fire 1 Epic gem The weapon turns into an elemental version of itself. It exclusively deals fire damage.
Arcane Infusion: Frost 1 Epic gem The weapon turns into an elemental version of itself. It exclusively deals frost damage.
Arcane Infusion: Lightning 1 Epic gem The weapon turns into an elemental version of itself. It exclusively deals lightning damage.
Boldness 1 Rare gem +1 to initiative rolls
Chilltouch 1 Rare gem Slows enemies
Firebrand 1 Rare gem +1 fire damage
Fortune’s Favor 1 Epic gem +3 to initiative rolls
Frostbite 1 Rare gem +1 frost damage
Piercing 1 Epic gem Ignores damage reduction effects from shields
Stormcall 1 Rare gem +1 lightning damage
Striking 1 Rare gem +1 to attack rolls

Runes for Shields

Rune Name Reagents Effect
Spell Reflect 1 Rare gem Reflects 1 damage from from magical attacks back at the attacker
Thorns 1 Rare gem Reflects 1 damage from physical attacks back at the attacker

Runes for Armor

Rune Name Reagents Effect
Durable 1 Rare gem Your armor takes 50% less durability damage
Indestructible 1 Epic gem Your armor takes no durability damage

Jewelry

Jewelry usually doesn’t have any special effects, but it does sell for a pretty penny! As many pieces of jewelry can be worn as makes sense.

Jewelry Name Reagents Effect
Bracelet 2 metal, 1 Common gem Bracelets sometimes include engravings.
Chain of Humanity 1 metal, 2 Epic gems Gain +1 Charisma.
Golden Circlet of Elvenkind 1 metal, 2 Epic gems Gain +1 Knowledge.
Guardian Ring 1 metal, 1 Rare gem Once per day, choose an ally you can see. You disappear from the world until the start of your next turn, at which point you appear in an unoccupied space adjacent to the chosen ally.
Iron Ring of the Dwarf Lords 1 metal, 2 Epic gems Gain +1 Stamina.
Jewel-Encrusted Seer’s Glasses 5 metal, 5 Epic gems One per day, you can tell someone else’s fortune. Select a target. Roll 3 D20s and share the results with the DM only. Those three D20 rolls take the place of the target’s next three D20 rolls for significant checks (DM discretion).
Lovers’ Locket 4 metal, 2 Common gems Lovers’ Lockets are always made in pairs. Inside the heart-shaped lockets are an enchanted stone, and (optionally) a small image depicting a person. When these lockets are worn by two people, it is possible for each one to sense the general direction towards the other with a successful Knowledge check. The locket grants a +5 bonus to these checks.
Necklace 2 metal, 1 Common gem A jewel threaded on a chain is a lovely accessory.
Periapt of Wisdom 2 metal, 1 Rare gem This amulet allows the wearer to reroll a failed Knowledge check once per day.
Ring 1 metal, 1 Common gem Rings make pretty gifts.
Ring of Feather Fall 1 metal, 1 Rare gem The wearer takes 1/2 fall damage
Stormwalker’s Collar 2 metal, 2 Rare gems Once activated, until the end of your next turn, each time you are hit by a melee attack the attacker takes 3d6 lightning damage. This effect can be used once per day.