Every character begins with three skills they are proficient in. Skills are used for RP purposes. These skills are generally things which your character has received formal training in, has extensive experience with, or is naturally very good at. You gain a +5 bonus to rolls involving one of your proficient skills.
Here is a list of skills to choose from, or you can come up with your own. You must have 2 points in an attribute that apply to the skills you choose. For example, to use a “skill related to Strength”, it would require 2 Strength.
Skills Related to Strength
- Swimming
- Climbing
- Balancing
- Escaping restraints
- Reduce falling damage
- Lifting heavy things
Skills Related to Stamina
- Endure extreme weather
- Resist disease
- Ignore hunger/thirst
- Stay awake without resting for 24+ hours
Skills Related to Dexterity
- Disable traps
- Pickpocket
- Pick locks
- Sleight of hand
- Stealth
Skills Related to Knowledge
- History: Races
- History: Mythology and religion
- History: Regional lore [choose a region]
- Investigating
- First Aid / Medicine
- Perception
- Animal handling
- Foraging
- Build traps (snares etc)
- Navigation
- Piloting [choose vehicle type]
Skills Related to Arcana
- Identify magic item
- Dispel magic
- Detect magic
Skills Related to Charisma
- Lying
- Sensing others' motives
- Intimidation
- Persuasion
- Seduction
- Blending in with locals
- Performing (Singing, storytelling, dancing, acting, etc.)