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You can make custom passives for your characters at levels 2 and 6. Passives aid you in combat in a small way and add flavor to your character, setting them apart from others. | You can make custom passives for your characters at levels 2 and 6. Passives aid you in combat in a small way and add flavor to your character, setting them apart from others. | ||
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*+1 damage if a condition is met; for example, a warrior deals 1 damage to enemies who hit him with physical attacks due to his spiky armor | *+1 damage if a condition is met; for example, a warrior deals 1 damage to enemies who hit him with physical attacks due to his spiky armor | ||
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+ | == Note: Add Stances == |
Revision as of 10:49, 6 June 2019
You can make custom passives for your characters at levels 2 and 6. Passives aid you in combat in a small way and add flavor to your character, setting them apart from others.
Passives are always made depending on the character’s backstory; ie, every passive must have an In-Character justification for having it. They should be generally in line with the following guidelines for passives, and must be okayed by a DM:
- +2 to attack rolls or defense rolls if a condition is met; for example, a frost mage receiving a +2 attack bonus against frozen targets
- +1 damage if a condition is met; for example, a warrior deals 1 damage to enemies who hit him with physical attacks due to his spiky armor