(→Upgrade Totals) |
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*Further customization is also allowed. You may subtract 2 stat points to add 10 HP to your character, or remove a total of 3 stat points to add a new skill, as many times as you wish. You can also remove 10 HP to add 2 stat points.
| *Further customization is also allowed. You may subtract 2 stat points to add 10 HP to your character, or remove a total of 3 stat points to add a new skill, as many times as you wish. You can also remove 10 HP to add 2 stat points.
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− | == | + | == Level 10 Cheat Sheet == |
Attributes: Start with 10 points, gain 4 at level 2, and 2 every other level. At level 10, you have 30 points total. | Attributes: Start with 10 points, gain 4 at level 2, and 2 every other level. At level 10, you have 30 points total. | ||
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Combat Passives: Gain one at level 2, and one at level 6 | Combat Passives: Gain one at level 2, and one at level 6 | ||
+ | |||
+ | Perception: Start with 0. Gain a bonus to Perception checks equal to your Knowledge modifier. | ||
+ | |||
+ | Movement Speed: 0-3 Dexterity Low, 4-7 Dexterity Medium, 8-10 Dexterity High. | ||
+ | |||
+ | Attack Bonus: +1 at level 5, +1 at level 10. At level 10, you have a +2 total Attack Bonus. | ||
+ | |||
+ | Defense: See [[Basic Equipment]] for details. If you're wearing a full set of basic gear with no material modifiers, here's what you can get: | ||
+ | |||
+ | *0-2 Strength/Stamina +2 Physical Defense | ||
+ | *3-4 Strength/Stamina +4 Physical Defense | ||
+ | *5 or more Strength/Stamina +6 Physical Defense | ||
+ | |||
+ | With material modifiers, you can get a +1 or +2 additional overall bonus to Physical Defense. | ||
+ | |||
+ | Each piece can be enchanted with +1 Magic Defense, up to +4 total Magic Defense. | ||
+ | |||
+ | ---- | ||
Arcane Basic Attack: Gain +2 damage at levels 5 and 7, and +1 damage at level 10 | Arcane Basic Attack: Gain +2 damage at levels 5 and 7, and +1 damage at level 10 | ||
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Tier 3: Gain one at level 3, and one at level 7 | Tier 3: Gain one at level 3, and one at level 7 |
Revision as of 17:12, 1 April 2019
As characters level up in the Ilisara RPG, they gain bonuses to various stats, and access to new and exciting abilities. This page is intended as a reference for character progression from level 1 all the way to level 10.
Level 1 characters are equivalent to peasants, and level 10 characters are seasoned, epic heroes.
Contents
Level-By-Level Upgrades
Level 1
1. Choose a race. You can choose from the races in the Confederacy, Other Playable Races, or make your own.
2. Assign points to your Attributes. You have 10 points to start with. You have 10 Hit Points.
3. Choose 3 Skills you are proficient with.
4. (Optional) Choose a profession.
5. Design your Basic Attack. (Arcana caster only)
Level 2
1. Design a Combat Passive for your character.
2. Allocate 4 more points to your Attributes.
3. Add 10 hit points.
Level 3
1. Design a Tier 3 Ability for your character.
2. Allocate 2 more points to your Attributes.
Level 4
1. Allocate 2 more points to your Attributes.
2. Gain proficiency with a new Skill.
3. Add 10 hit points.
Level 5
1. Design a Tier 2 Ability for your character.
2. Allocate 2 more points to your Attributes.
3. Your Basic Attack deals +2 damage. (Arcana caster only)
4. +1 to all attack rolls.
Level 6
1. Allocate 2 more points to your Attributes.
2. Design a second Combat Passive for your character.
3. Add 10 hit points.
Level 7
1. Design a second Tier 3 Ability, or increase the damage/healing output of your first Tier 3 Ability.
2. Allocate 2 more points to your Attributes.
3. Your Basic Attack deals +2 damage. (Arcana caster only)
Level 8
1. Allocate 2 more points to your Attributes.
2. Gain proficiency with a new Skill.
3. Add 10 hit points.
Level 9
1. Design a Tier 1 Ability for your character.
2. Allocate 2 more points to your Attributes.
Level 10
1. Design a second Tier 2 Ability, or increase the damage/healing output of your first Tier 2 Ability.
2. Allocate 2 more points to your Attributes.
3. Your Basic Attack deals +1 damage. (Arcana caster only)
4. +1 to all attack rolls.
5. Now that you have reached level cap, choose one: Add 10 hit points, or Add an additional 2 skill points.
- Further customization is also allowed. You may subtract 2 stat points to add 10 HP to your character, or remove a total of 3 stat points to add a new skill, as many times as you wish. You can also remove 10 HP to add 2 stat points.
Level 10 Cheat Sheet
Attributes: Start with 10 points, gain 4 at level 2, and 2 every other level. At level 10, you have 30 points total.
Hit Points: Start with 10, gain 10 at levels 2, 4, 6, 8 and 10. At level 10, you have 60 HP total.
Skills: Start with 3, gain one at level 4, and one at level 8. At level 10, you have 5 skills total.
Combat Passives: Gain one at level 2, and one at level 6
Perception: Start with 0. Gain a bonus to Perception checks equal to your Knowledge modifier.
Movement Speed: 0-3 Dexterity Low, 4-7 Dexterity Medium, 8-10 Dexterity High.
Attack Bonus: +1 at level 5, +1 at level 10. At level 10, you have a +2 total Attack Bonus.
Defense: See Basic Equipment for details. If you're wearing a full set of basic gear with no material modifiers, here's what you can get:
- 0-2 Strength/Stamina +2 Physical Defense
- 3-4 Strength/Stamina +4 Physical Defense
- 5 or more Strength/Stamina +6 Physical Defense
With material modifiers, you can get a +1 or +2 additional overall bonus to Physical Defense.
Each piece can be enchanted with +1 Magic Defense, up to +4 total Magic Defense.
Arcane Basic Attack: Gain +2 damage at levels 5 and 7, and +1 damage at level 10
Tier 3: Gain one at level 3, and one at level 7
Tier 2: Gain one at level 5, and one at level 10
Tier 1: Gain one at level 9