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Difference between revisions of "Chef"

(Out of Combat Foods)
 
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Chefs know the value of a properly seasoned stew and can tell the difference between spices by sight, taste, scent, and even their texture. From the soldiers marching in the fields, to the warm haven of an inn, to the bowls of the largest keeps, to the homes of the common folk you know that food and need of food is what brings together everyone of every nation, religion, race, and creed. Food is your passion, it is your mission, it is your religion. 
 
Chefs know the value of a properly seasoned stew and can tell the difference between spices by sight, taste, scent, and even their texture. From the soldiers marching in the fields, to the warm haven of an inn, to the bowls of the largest keeps, to the homes of the common folk you know that food and need of food is what brings together everyone of every nation, religion, race, and creed. Food is your passion, it is your mission, it is your religion. 
  
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*On a Natural 1, your food is burnt, spoiled, or otherwise inedible and does not provide any benefit
 
*On a Natural 1, your food is burnt, spoiled, or otherwise inedible and does not provide any benefit
*On a 2-5, your food tastes bad
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*On a 2-5, your food tastes a bit off
 
*On a 6-10, your food tastes alright
 
*On a 6-10, your food tastes alright
*On an 11-15, your food tastes good
+
*On an 11-15, your food tastes delicious
*On a 16-19, your food tastes delicious
+
*On a 16-19, your food tastes absolutely marvelous
 
*On a Natural 20, your food is divine and its effect <u>OR</u> duration (DM discretion) is doubled
 
*On a Natural 20, your food is divine and its effect <u>OR</u> duration (DM discretion) is doubled
  

Latest revision as of 17:51, 19 July 2021

IlisaraRules.png Chefs know the value of a properly seasoned stew and can tell the difference between spices by sight, taste, scent, and even their texture. From the soldiers marching in the fields, to the warm haven of an inn, to the bowls of the largest keeps, to the homes of the common folk you know that food and need of food is what brings together everyone of every nation, religion, race, and creed. Food is your passion, it is your mission, it is your religion. 

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What Flavor Are You?

Pun aside, chefs come in multiple varieties. Are you a gourmet chef who serves the social elite? Or a humble traveler whose talent is unknown? Choose which flavor suits you best.


Common Chef

You can find the choicest and best ingredients in just about any environment. For any roll relating to finding food or ingredients, roll with Advantage. In your pursuit of a veteran palate you have tasted foods both fair and foul, and thus have grown resistant to them. You gain the Resist Poison skill.


Gourmet Chef

You have made it your mission to taste and create only the finest and most expensive foods possible. You refuse to eat the bland slop of the masses and often insist on making your own food at inns. In situations involving the social, political, and economic elite you may be hired to cook some of your gourmet dishes. When dealing with other cooks you have an inspired an almost religious reverence for your techniques and cooking styles. You gain a +5 bonus to any persuasion or intimidation rolls against cooks.

Cooking Ingredients

Chefs use special ingredients to create dishes. You will need a Cooking Kit (costs 50 gold), and the required ingredients to craft anything with the Chef profession. Most ingredients can be purchased in town or harvested in the wild.

Cooking Ingredients Material Quality Suggested gold price per ingredient
Carrots, potatoes, corn, salt, pepper, eggs, butter Common 5 gold
Durian fruit, enoki, fugu fish, midnight salmon Rare 50 gold
Unicorn meat, deepsea lavafish, leedsichthys extract Epic 150 gold

Harvesting Reagents

It takes approximately ten minutes to collect and store cooking ingredients. Harvesting plants or meat requires a DC 10 Dexterity check.

Crafting Time

Chefs must have a Cooking Kit and work, undisturbed, for 1 or more hours to make food and beverages. A Cooking Kit contains a small hot plate for cooking, but if the recipe you’re making requires an open flame, you’ll need flint and tinder and some firewood to make a campfire. All recipes require fresh water to create.

When you craft food, roll a D20 to determine how it turned out.

  • On a Natural 1, your food is burnt, spoiled, or otherwise inedible and does not provide any benefit
  • On a 2-5, your food tastes a bit off
  • On a 6-10, your food tastes alright
  • On an 11-15, your food tastes delicious
  • On a 16-19, your food tastes absolutely marvelous
  • On a Natural 20, your food is divine and its effect OR duration (DM discretion) is doubled

Craftable Items

Chefs can make small dishes, like biscuits, which can be eaten in combat. They can also create masterful dishes that aid in out-of-combat scenarios.

Out of Combat Foods

Foods you create for consumption out of combat typically take 5 to 15 minutes to eat. A bowl of soup, an entire chocolate cake, or other foods that usually require utensils or time to eat qualify as out of combat foods. Foods that give resistance to a specific element cancel each other out, if eaten at the same time. You cannot stack their effects.

Name Ingredients Effect
Bread (10 servings) 5 Common ingredients Rolls, buns, loaves, donuts, biscuits — bread comes in many forms, and it’s very filling. If you eat one portion of bread, it counts as a full meal for the purpose of resting.
Candied Fruit (5 servings) 2 Common ingredients Often served as a dessert, candied fruits make excellent treats for children or potential sweethearts. When given as a gift, Candied Fruit tends to be considered a favorable and thoughtful present.
Kabobs (2 servings) 2 Common ingredients Kabobs are made with meat or vegetables skewered on a stick. If you eat one, it restores 2d4 + 2 hit points.
Savory Stew (5 servings) 4 Common ingredients This entree is a hearty, filling stew. Characters who eat it restore an additional 25% of their maximum hit points during their next rest.
Cantaloupe Tonic 5 Common, 1 Rare ingredient This dish provides extra insulation. For 5 + d4 hours after eating it, gain advantage to checks made to resist extreme heat.
Orange Chili 5 Common, 1 Rare ingredient This dish provides extra insulation. For 5 + d4 hours after eating it, gain advantage to checks made to resist extreme cold.
Pie (5 servings) 5 Common, 1 Rare ingredient Pumpkin pie, apple pie, cherry pie, pizza pie — all pie is good pie. If you eat one portion of pie, it counts as one full meal for the purpose of resting. It also puts you in a good mood and makes you happy. Gain Advantage on Stamina checks for 1 + d4 hours.
Fiero Curry (1 serving) 2 Common, 2 Rare ingredients For 1 + d4 hours after eating this spicy curry, gain Fire Resistance.
Frost Giant’s Icecream (1 serving) 2 Common, 2 Rare ingredients For 1 + d4 hours after eating this cold treat, gain Frost Resistance.
Zapshroom Delight (1 serving) 2 Common, 2 Rare ingredients For 1 + d4 hours after eating this tingly treat, gain Lightning Resistance.
Wedding Cake (20 servings) 5 Common, 3 Rare, 2 Epic ingredients Wedding cakes are for very special occasions. Making a multi-tier gourmet cake takes 2 + d10 hours. A character gains advantage on Charisma rolls for 1+d4 hours.

Combat Foods

Small food items, like a biscuit, piece of candy, or berry can be eaten as a Minor action in combat. The following recipes produce one small item which can be eaten in combat.

Name Ingredients Effect
Sweetcake 4 Common ingredients A character who eats this frosted delicacy regains 2d4 + 2 hit points.
Greater Sweetcake 8 Common ingredients A character who eats this frosted delicacy regains 4d4 + 4 hit points.
Superior Sweetcake 16 Common ingredients A character who eats this frosted delicacy regains 3d6 + 6 hit points.