Jump to: navigation, search

Difference between revisions of "Character Skills"

(List of Skill Proficiencies)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[File:IlisaraRules.png]]
 
[[File:IlisaraRules.png]]
 
+
[[Category:Done]]
 
Every character begins with three skills they are proficient in. Skills are used for RP purposes. These skills are generally things which your character has received formal training in, has extensive experience with, or is naturally very good at. You gain a +5 bonus to rolls involving one of your proficient skills.
 
Every character begins with three skills they are proficient in. Skills are used for RP purposes. These skills are generally things which your character has received formal training in, has extensive experience with, or is naturally very good at. You gain a +5 bonus to rolls involving one of your proficient skills.
  
Here is a list of skills characters can be trained in. You can come up with plausible skills of your own with DM approval. You must have 2 points in an attribute that apply to the skills you choose. For example, to use a “skill related to Strength”, it would require 2 Strength.
+
Here is a list of skills characters can be trained in. You can come up with plausible skills of your own with DM approval. You must have 1 points in an attribute that apply to the skills you choose. For example, to use a “skill related to Strength”, it would require 1 Strength.
  
 
By the time you reach level 10, you will know five skills (as you gain proficiency in one new skill at level 4, and at level 8).
 
By the time you reach level 10, you will know five skills (as you gain proficiency in one new skill at level 4, and at level 8).
Line 37: Line 37:
 
*Disable traps
 
*Disable traps
  
*Pickpocket
+
*Pickpocket / Thievery
  
 
*Pick locks
 
*Pick locks
 
*Sleight of hand
 
  
 
*Stealth
 
*Stealth
  
 
Skills Related to Knowledge
 
Skills Related to Knowledge
 
*History: Races
 
  
 
*History: Mythology and religion
 
*History: Mythology and religion
  
 
*History: Regional lore [choose a region]
 
*History: Regional lore [choose a region]
 
*Investigating
 
  
 
*First Aid / Medicine
 
*First Aid / Medicine
Line 62: Line 56:
  
 
*Foraging
 
*Foraging
 
*Build traps (snares etc)
 
  
 
*Navigation
 
*Navigation
Line 79: Line 71:
 
Skills Related to Charisma
 
Skills Related to Charisma
  
*Lying
+
*Deception
  
*Sensing others' motives
+
*Sense Motive
  
 
*Intimidation
 
*Intimidation
Line 88: Line 80:
  
 
*Seduction
 
*Seduction
 
*Blending in with locals
 
  
 
*Performing (Singing, storytelling, dancing, acting, etc.)
 
*Performing (Singing, storytelling, dancing, acting, etc.)

Latest revision as of 11:31, 4 December 2019

IlisaraRules.png Every character begins with three skills they are proficient in. Skills are used for RP purposes. These skills are generally things which your character has received formal training in, has extensive experience with, or is naturally very good at. You gain a +5 bonus to rolls involving one of your proficient skills.

Here is a list of skills characters can be trained in. You can come up with plausible skills of your own with DM approval. You must have 1 points in an attribute that apply to the skills you choose. For example, to use a “skill related to Strength”, it would require 1 Strength.

By the time you reach level 10, you will know five skills (as you gain proficiency in one new skill at level 4, and at level 8).

List of Skill Proficiencies

Skills Related to Strength

  • Swimming
  • Climbing
  • Escaping restraints
  • Reduce falling damage
  • Lifting heavy things

Skills Related to Stamina

  • Endure extreme weather
  • Resist disease
  • Ignore hunger/thirst
  • Stay awake without resting for 24+ hours

Skills Related to Dexterity

  • Balancing
  • Disable traps
  • Pickpocket / Thievery
  • Pick locks
  • Stealth

Skills Related to Knowledge

  • History: Mythology and religion
  • History: Regional lore [choose a region]
  • First Aid / Medicine
  • Perception
  • Animal handling
  • Foraging
  • Navigation
  • Piloting [choose vehicle type]

Skills Related to Arcana

  • Identify magic item
  • Dispel magic
  • Detect magic

Skills Related to Charisma

  • Deception
  • Sense Motive
  • Intimidation
  • Persuasion
  • Seduction
  • Performing (Singing, storytelling, dancing, acting, etc.)