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Every character begins with three skills they are proficient in. Skills are used for RP purposes. These skills are generally things which your character has received formal training in, has extensive experience with, or is naturally very good at. You gain a +5 bonus to rolls involving one of your proficient skills. | Every character begins with three skills they are proficient in. Skills are used for RP purposes. These skills are generally things which your character has received formal training in, has extensive experience with, or is naturally very good at. You gain a +5 bonus to rolls involving one of your proficient skills. | ||
− | Here is a list of skills characters can be trained in. You can come up with plausible skills of your own with DM approval. You must have | + | Here is a list of skills characters can be trained in. You can come up with plausible skills of your own with DM approval. You must have 1 points in an attribute that apply to the skills you choose. For example, to use a “skill related to Strength”, it would require 1 Strength. |
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+ | By the time you reach level 10, you will know five skills (as you gain proficiency in one new skill at level 4, and at level 8). | ||
== List of Skill Proficiencies == | == List of Skill Proficiencies == | ||
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*Climbing | *Climbing | ||
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*Escaping restraints | *Escaping restraints | ||
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Skills Related to Dexterity | Skills Related to Dexterity | ||
+ | |||
+ | *Balancing | ||
*Disable traps | *Disable traps | ||
− | *Pickpocket | + | *Pickpocket / Thievery |
*Pick locks | *Pick locks | ||
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− | |||
*Stealth | *Stealth | ||
Skills Related to Knowledge | Skills Related to Knowledge | ||
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*History: Mythology and religion | *History: Mythology and religion | ||
*History: Regional lore [choose a region] | *History: Regional lore [choose a region] | ||
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*First Aid / Medicine | *First Aid / Medicine | ||
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*Foraging | *Foraging | ||
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*Navigation | *Navigation | ||
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Skills Related to Charisma | Skills Related to Charisma | ||
− | * | + | *Deception |
− | * | + | *Sense Motive |
*Intimidation | *Intimidation | ||
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*Seduction | *Seduction | ||
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*Performing (Singing, storytelling, dancing, acting, etc.) | *Performing (Singing, storytelling, dancing, acting, etc.) |
Latest revision as of 11:31, 4 December 2019
Every character begins with three skills they are proficient in. Skills are used for RP purposes. These skills are generally things which your character has received formal training in, has extensive experience with, or is naturally very good at. You gain a +5 bonus to rolls involving one of your proficient skills.
Here is a list of skills characters can be trained in. You can come up with plausible skills of your own with DM approval. You must have 1 points in an attribute that apply to the skills you choose. For example, to use a “skill related to Strength”, it would require 1 Strength.
By the time you reach level 10, you will know five skills (as you gain proficiency in one new skill at level 4, and at level 8).
List of Skill Proficiencies
Skills Related to Strength
- Swimming
- Climbing
- Escaping restraints
- Reduce falling damage
- Lifting heavy things
Skills Related to Stamina
- Endure extreme weather
- Resist disease
- Ignore hunger/thirst
- Stay awake without resting for 24+ hours
Skills Related to Dexterity
- Balancing
- Disable traps
- Pickpocket / Thievery
- Pick locks
- Stealth
Skills Related to Knowledge
- History: Mythology and religion
- History: Regional lore [choose a region]
- First Aid / Medicine
- Perception
- Animal handling
- Foraging
- Navigation
- Piloting [choose vehicle type]
Skills Related to Arcana
- Identify magic item
- Dispel magic
- Detect magic
Skills Related to Charisma
- Deception
- Sense Motive
- Intimidation
- Persuasion
- Seduction
- Performing (Singing, storytelling, dancing, acting, etc.)