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Difference between revisions of "Character Passives"

 
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You can make custom passives for your characters at levels 2 and 6. Passives aid you in combat in a small way and add flavor to your character, setting them apart from others.
 
You can make custom passives for your characters at levels 2 and 6. Passives aid you in combat in a small way and add flavor to your character, setting them apart from others.
  
 
Passives are always made depending on the character’s backstory; ie, every passive must have an In-Character justification for having it. They should be generally in line with the following guidelines for passives, and must be okayed by a DM:
 
Passives are always made depending on the character’s backstory; ie, every passive must have an In-Character justification for having it. They should be generally in line with the following guidelines for passives, and must be okayed by a DM:
  
*+2 to attack rolls or defense rolls if a condition is met; for example, a frost mage receiving a +2 attack bonus against frozen targets
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*+1 to attack rolls or defense rolls if a condition is met; for example, a frost mage receiving a +1 attack bonus against frozen targets
  
 
*+1 damage if a condition is met; for example, a warrior deals 1 damage to enemies who hit him with physical attacks due to his spiky armor
 
*+1 damage if a condition is met; for example, a warrior deals 1 damage to enemies who hit him with physical attacks due to his spiky armor
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Other more intriguing Combat Passives include:
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*Score critical hits on a roll of 19 or 20
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*While below half health, you regain 1d4 hit points when you successfully deal damage to an enemy

Latest revision as of 08:32, 22 June 2019

IlisaraRules.png You can make custom passives for your characters at levels 2 and 6. Passives aid you in combat in a small way and add flavor to your character, setting them apart from others.

Passives are always made depending on the character’s backstory; ie, every passive must have an In-Character justification for having it. They should be generally in line with the following guidelines for passives, and must be okayed by a DM:

  • +1 to attack rolls or defense rolls if a condition is met; for example, a frost mage receiving a +1 attack bonus against frozen targets
  • +1 damage if a condition is met; for example, a warrior deals 1 damage to enemies who hit him with physical attacks due to his spiky armor

Other more intriguing Combat Passives include:

  • Score critical hits on a roll of 19 or 20
  • While below half health, you regain 1d4 hit points when you successfully deal damage to an enemy