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Difference between revisions of "To Do List"

(Pages Lacking Info)
(Wiki Text Updates and New Pages:)
 
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== Wiki Text Updates and New Pages: ==
 
== Wiki Text Updates and New Pages: ==
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* Make new page with cool weapon abilities (like Brutal 1 or High Crit).
  
 
* Update Defense References: Characters now only have one single Defense stat. All references to Physical and Magical Defense must be removed.
 
* Update Defense References: Characters now only have one single Defense stat. All references to Physical and Magical Defense must be removed.
  
* Attack bonuses: Characters get inherent bonuses to attack rolls as they level up, at level 10, this equals +6 attack. They should receive +2 attack at level 5, +2 at level 7, +2 at level 10. This needs to be added to Character Progression and updated on all pages referencing Attack and Defense.
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* Update dark elf page explaining Laubrekkor massacre and the humans/ half elves
  
* Movement: Tier 3 abilities can move a character 1.5 their normal move speed. All references to Tier 3 abilities and Movement speed need to be updated with this rule.
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* Drekthar is the dark elf clan that eats hearts; add Hestia lore that Hestia is the one who helped militarize dark elves against the sun elves
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* Fix http://ilisara.westus2.cloudapp.azure.com/Geopolitics to be a page marked as "outdated" somehow, move it or rename it or something
  
 
* Comprehensive list of all items in game for single reference
 
* Comprehensive list of all items in game for single reference
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* Compendium of Tier Abilities
 
* Compendium of Tier Abilities
  
* Create template for all Tier Ability types on one page
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* Compendium of creature templates balanced for fighting various level characters
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* Pushes, pulls, teleports, and other movement abilities have been reworked. Now they factor in a relevant skill. To push someone for example, the applicable skill is Strength. One can add 20 + applicable stat = x feet, and then further use these rules to determine how far they can push with a Tier ability:
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AOE push / pull:  0.5x distance from yourself
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ST push / pull:  1x distance from yourself
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Teleport another target: 1x distance from target
  
* Compendium of creature templates balanced for fighting various level characters
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Teleport yourself: 1.5x distance from yourself
  
* Finish Professions
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* Finish Professions  
  
* Finish pages on all the Gods following the Varos page as a template (needs meaningful backstory, image, etc. Also must consider how gods can be defeated, and that should be logged: ie, Kerrigor must be killed within the Afterlifefor his divinity to be taken away)
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* Finish pages on all the Gods following the Varos page as a template (needs meaningful backstory, image, etc. Also must consider how gods can be defeated, and that should be logged: ie, Kerrigor must be killed within the Afterlife for his divinity to be taken away)
  
 
* Finish pages on all races -- should make template and follow it for all races, including appearance, culture, values, geopolitical standing, and other racial  flavor such as favored professions, language, etc.
 
* Finish pages on all races -- should make template and follow it for all races, including appearance, culture, values, geopolitical standing, and other racial  flavor such as favored professions, language, etc.
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== Items Requiring Discussion ==
 
== Items Requiring Discussion ==
  
=== Movement and Utility ===
 
  
* Movement: Tier 3 abilities can move a character 1.5 their normal move speed. What about Tier 2? Tier 1?
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=== Spell schools ===
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* Psychic magic is a "gamble" that incorporates charisma modifiers. Should other spell schools have their own identity, such as fire magic hitting allies in the blast but having a burn effect for more damage, or ice doing ... something? Not sure. Spell schools can already be 2x as effective or 0.5x as effecting against creatures that are "weak" to a certain spell type or "resistant" to another but it just got me thinking when we designed psychic spells to be so flavorful.
  
 
=== Paragon Paths ===
 
=== Paragon Paths ===
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* Consider Out of Combat resource costs
 
* Consider Out of Combat resource costs
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=== Cantrips ===
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Decided, see discord

Latest revision as of 08:34, 17 June 2019

Pages Lacking Info

See Special:WantedPages. There are 80 as of 6/5/19.

Wiki Text Updates and New Pages:

  • Make new page with cool weapon abilities (like Brutal 1 or High Crit).
  • Update Defense References: Characters now only have one single Defense stat. All references to Physical and Magical Defense must be removed.
  • Update dark elf page explaining Laubrekkor massacre and the humans/ half elves
  • Drekthar is the dark elf clan that eats hearts; add Hestia lore that Hestia is the one who helped militarize dark elves against the sun elves
  • Comprehensive list of all items in game for single reference
  • Compendium of Tier Abilities
  • Compendium of creature templates balanced for fighting various level characters
  • Pushes, pulls, teleports, and other movement abilities have been reworked. Now they factor in a relevant skill. To push someone for example, the applicable skill is Strength. One can add 20 + applicable stat = x feet, and then further use these rules to determine how far they can push with a Tier ability:

AOE push / pull: 0.5x distance from yourself

ST push / pull: 1x distance from yourself

Teleport another target: 1x distance from target

Teleport yourself: 1.5x distance from yourself

  • Finish Professions
  • Finish pages on all the Gods following the Varos page as a template (needs meaningful backstory, image, etc. Also must consider how gods can be defeated, and that should be logged: ie, Kerrigor must be killed within the Afterlife for his divinity to be taken away)
  • Finish pages on all races -- should make template and follow it for all races, including appearance, culture, values, geopolitical standing, and other racial flavor such as favored professions, language, etc.
  • Character Creation walkthrough page -- "If you are beginning a character from scratch, start on the Character Creation page. It will guide you through the character creation process." This is not the same as the index of rules. A new person who is unfamiliar with Ilisara should be able to use this to build a character step by step.

Items Requiring Discussion

Spell schools

  • Psychic magic is a "gamble" that incorporates charisma modifiers. Should other spell schools have their own identity, such as fire magic hitting allies in the blast but having a burn effect for more damage, or ice doing ... something? Not sure. Spell schools can already be 2x as effective or 0.5x as effecting against creatures that are "weak" to a certain spell type or "resistant" to another but it just got me thinking when we designed psychic spells to be so flavorful.

Paragon Paths

  • Paragon Paths vs Tier System. An addendum or a replacement?

Out of Combat Abilities

  • Draft a Cantrip list
  • Consider Out of Combat ability creation templates / balancing
  • Consider Out of Combat ability limits in correlation to Tier System
  • Consider Out of Combat resource costs

Cantrips

Decided, see discord